CT Hit Chance Override plugin settings for configuring RPG Maker MZ hit rate and accuracy behavior.

1 / 4 — Configure how RPG Maker MZ calculates hit chance using the plugin's accuracy-control settings.

CT Hit Chance Override thumbnail for the RPG Maker MZ hit rate and accuracy control plugin.

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RPG Maker MZ Plugin: CT Hit Chance Override – Custom Hit Rate & Accuracy Control

Override RPG Maker MZ hit rates with Fixed Percent, Level Scaling, or Custom Formula modes for direct control over attack and skill accuracy.

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Made for your project

  • Games that want direct control over battle accuracy
  • Projects where attacks should rarely or never miss
  • Level-based accuracy progression
  • Custom stat-driven hit formulas
  • Fast-paced or action-inspired RPG combat
  • Developers replacing RPG Maker's default hit-rate logic

Features

  • Replace RPG Maker MZ hit-rate calculation
  • Fixed Percent accuracy mode
  • Level Scaling accuracy mode
  • Custom JavaScript formula mode
  • Custom formulas using attacker, target, and skill data
  • Final hit chance clamped between 0% and 100%
  • Applies to attacks and skills
  • No extra assets required
  • No custom UI required
  • Plugin-only setup without event-based accuracy logic

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