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RPG Maker MZ Plugin: CT Hit Chance Override — Custom Hit Rate & Accuracy Control

Fix RPG Maker’s inaccurate hit/miss system.

Checkout and downloads on itch.io. Check the listing for the current price.

RPG Maker MZ Plugin: CT Hit Chance Override — Custom Hit Rate & Accuracy Control

Cynthia Tools – Hit Chance Override (RPG Maker MV/MZ Plugin)

Tired of 95% hit chance missing four times in a row?

RPG Maker's default accuracy system is notoriously inconsistent — especially for action-heavy, fast-paced, or combo-based games.

This plugin completely replaces the hit/miss logic with a smooth, predictable, developer-controlled system that ensures combat feels fair and responsive.

Features

  • ✔ Replace RPG Maker’s default hit rate formula
  • ✔ No more unreliable RNG
  • ✔ Consistent and predictable results
  • ✔ Three easy modes:
  • Fixed Percent Mode (e.g., always 100% hit)
  • Level Scaling Mode (HitRate = Level × Multiplier)
  • Custom Formula Mode (full JS formula using a, b, s)
  • ✔ Works for ALL attacks and skills
  • ✔ 100% plugin-only (no extra assets, no UI)
  • ✔ Fully compatible with both MV and MZ
  • ✔ Zero performance impact

🔧 Plugin Modes Explained

1. Fixed Percent Mode

Always hit at a fixed value (0–100%).

Perfect for:

  • Action RPG style combat
  • Fast-paced battle systems
  • Rhythm/timing-based games

2. Level Scaling Mode

Example: Level × 3

Level 10 → 30% hit

Level 25 → 75% hit

Level 34 → 100% hit

Great for:

  • Progressive accuracy gameplay
  • RPGs with gear > stat growth
  • Early-game challenge balancing

3. Custom Formula Mode

Write any JS formula using:

  • a = attacker
  • b = target
  • s = skill

Examples:

a.hit * 0.5 + a.level * 2 a.agi * 1.5 a.level * 4 - b.level

This is extremely flexible.

📥 How to Install

  • Download the ZIP file.
  • Extract Cynthia_HitChanceOverride.js
  • Place it into your project folder:

YourGame/js/plugins/

  • Open Plugin Manager
  • Add Cynthia_HitChanceOverride to your plugin list
  • Turn it ON
  • Configure the parameters to your preferred mode

Done! No extra setup required.

🎮 How to Use

Fixed Hit Rate

Simply set the “Fixed Percent” value (0–100).

Useful for games where attacks should rarely miss.

Level Scaling Hit Rate

Set the multiplier.

Example:

LevelMultiplier = 3

→ Level 10 = 30% hit

→ Level 34 = 100% hit

Custom Formula

Write any JS formula.

Variables:

  • a — attacker (Game_Battler)
  • b — target (Game_Battler)
  • s — skill/item being used

Example:

a.hit * 0.7 + a.level * 1.5

Hit chance is automatically capped between 0% and 100%.

💼 Who This Plugin Is For

Perfect for developers who want:

  • more predictable battles
  • less frustration for players
  • more control over balancing
  • smoother action battle systems
  • stylized or arcade-like combat

(https://cynthiatool.itch.io/cynthia-tools-picture-event-binderrpg-maker-mz-plugin)

****(https://cynthiatool.itch.io/cynthia-tools-picture-event-binderrpg-maker-mz-plugin)****

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Join the CT Update List for free RPG Maker MZ plugin releases, bug fixes, tips, and bundle discounts: https://cynthiatools-8yhtgy.subscribepage.io (https://cynthiatools-8yhtgy.subscribepage.io/)

(https://itch.io/blog/1488103/terms-of-use-license)

(https://itch.io/blog/1517825/ai-maker-philosophy)

Built with AI assistance. Shaped, tested, and supported by a real maker.

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