CT Cooldown System example for RPG Maker MZ showing turn-based skill or item cooldown behavior in battle.

1 / 6 — Use turn-based cooldowns to limit how often skills and items can be reused during battle.

CT Cooldown System thumbnail for the RPG Maker MZ skill and item cooldown plugin.

Battle / RPG Maker MZ. CT_CooldownSystem provides turn-based cooldowns for skills and items and does not assume an ATB battle sy…

RPG Maker MZ Plugin: CT Cooldown System – Skill & Item Cooldowns

Add turn-based cooldowns to RPG Maker MZ skills and items with simple notetags, per-actor skill cooldowns, party-wide item cooldowns, battle UI feedback, and optional reset overrides.

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Made for your project

  • Turn-based RPG Maker MZ games
  • Powerful skills that should not be usable every turn
  • Healing and support abilities with reuse limits
  • High-impact attacks
  • Consumable items with cooldowns
  • Boss battles with resource-management mechanics
  • Developers who want cooldowns without variables or common-event systems

Features

  • Turn-based cooldowns for skills
  • Turn-based cooldowns for items
  • Simple <cooldown:X> notetag setup
  • Cooldown text shown in battle
  • Greyed-out UI while actions are on cooldown
  • Per-actor skill cooldowns
  • Party-wide item cooldowns
  • Global plugin parameters
  • Per-skill and per-item cooldown reset overrides
  • Supports <cooldownReset:on> and <cooldownReset:off>
  • No ATB assumptions
  • No eventing required

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