CT_CooldownSystem is an RPG Maker MZ skill and item cooldown plugin that adds simple turn-based cooldowns without requiring variables, common events, or complex scripting.
Use a notetag such as `<cooldown:2>` on a skill or item, and the plugin prevents that action from being used again until the configured number of turns has passed. The system also gives players clear battle UI feedback by greying out actions that are still cooling down and showing cooldown information in battle.
Turn-Based Skill and Item Cooldowns for RPG Maker MZ
CT_CooldownSystem is designed for developers who want straightforward cooldown mechanics in turn-based RPG Maker MZ battles.
It supports:
- Skill cooldowns
- Item cooldowns
- Simple notetag setup
- Clear cooldown text in battle
- Greyed-out actions while unavailable
- Global plugin settings
- Per-skill and per-item reset overrides
- No ATB assumptions
- No eventing required
Simple Notetag Setup
Add this to the Note box of a skill or item:
`<cooldown:2>`
After the action is used, it must wait 2 turns before it can be used again.
This keeps cooldown setup inside the database object itself instead of requiring a separate event system.
Skills Use Per-Actor Cooldowns
Skill cooldowns are tracked per actor.
That means if Actor A uses a skill with a cooldown, Actor B does not automatically inherit the same cooldown for that skill.
This is useful for party-based combat where multiple actors may know the same skill but should manage their own cooldown timers independently.
Items Use Party-Wide Cooldowns
Item cooldowns are intentionally shared across the party.
When an item enters cooldown, that cooldown applies to the party rather than to only one actor.
The supplied product information describes this as an intentional design choice intended to keep item behavior clear and predictable.
Cooldown Reset Overrides
Global reset behavior can be overridden for an individual skill or item with:
`<cooldownReset:on>`
or:
`<cooldownReset:off>`
Use these notetags when one particular action should behave differently from the global reset settings.
Clear Battle UI Feedback
Actions that are still cooling down are shown as unavailable in the battle interface.
The supplied product information includes:
- Cooldown text shown in battle
- Greyed-out UI while an action is on cooldown
This helps players understand why a skill or item cannot currently be selected.
No Eventing Required
CT_CooldownSystem is designed to keep setup small and predictable.
You do not need:
- Common events
- Variables
- Switch-based cooldown logic
- Complex JavaScript setup
For normal use, add the cooldown notetag and configure any global plugin settings you need.
Important RPG Maker MZ Item Behavior
RPG Maker MZ can allow multiple actors to select the same item during command input even when only one copy of that item exists.
Only the first actor will successfully use it when actions execute.
The supplied product page identifies this as default RPG Maker MZ behavior, not a CT_CooldownSystem bug.
Best For
CT_CooldownSystem is useful for:
- Turn-based RPG Maker MZ games
- Skills that should not be spammed every turn
- Powerful healing or support skills
- High-impact attacks
- Consumable items that need reuse limits
- Boss-battle resource management
- Games that want simple cooldown mechanics without event-heavy setup
Basic Setup
- Install CT_CooldownSystem in your RPG Maker MZ project.
- Enable the plugin in Plugin Manager.
- Add a notetag such as `<cooldown:2>` to a skill or item.
- Configure global cooldown/reset behavior if needed.
- Optionally use `<cooldownReset:on>` or `<cooldownReset:off>` on individual skills or items.
- Start a battle test and confirm that the action becomes unavailable for the configured number of turns after use.
Quick Answer
If you are searching for an RPG Maker MZ skill cooldown plugin, item cooldown plugin, or turn-based cooldown system, CT_CooldownSystem adds notetag-driven cooldowns with per-actor skill timers, party-wide item timers, and clear battle UI feedback.
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- CT Aggro & Threat System — tank, taunt, and enemy targeting control
- CT Crit System — critical hit damage, rate, and visual feedback
- CT Elemental Reaction System — elemental combos and reaction damage
- CT Talent System — visual talent tree and skill tree editor
CT_CooldownSystem on itch.io: https://cynthiatool.itch.io/ct-cooldownsystem-skills-item-cooldowns-rpg-maker-mz
Join the CT Update List for RPG Maker MZ plugin releases, bug fixes, tips, and bundle discounts:
https://cynthiatools-8yhtgy.subscribepage.io/
Terms of Use:
https://cynthiatool.itch.io/ct-cooldownsystem-skills-item-cooldowns-rpg-maker-mz/devlog/1487211/terms-of-use-ct-cooldownsystem
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