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Battle / RPG Maker MZ

Enemy Auto Level

Keep battles in step with your party. Scale enemy stats from the highest or average party level.

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Enemy Auto Level
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Tired of manually updating enemy stats every time you rebalance

your game?

This small but powerful plugin automatically scales enemy stats

based on your party's level. Perfect for devs who want dynamic,

level-based difficulty without using heavy frameworks.

Features:

- Works with RPG Maker MZ

- Uses Highest or Average party level (configurable)

- Customizable min/max enemy levels

- Adjustable HP and parameter growth rates

- Simple note tags:

<NoAutoLevel>

<LevelOffset:+2>

<LevelOffset:-3>

- Optional "LvX" prefix in enemy names (e.g. Lv12 Slime)

- Lightweight & low conflict risk

- Beginner-friendly and jam-friendly

Plugin Video

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Made for your project

  • Dynamic encounter difficulty
  • Less manual stat rebalancing

Features

  • Choose highest or average party level
  • Set minimum and maximum enemy levels
  • Adjust HP and parameter growth
  • Per-enemy level offsets and opt-outs

Screenshots

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Ready to put it to work?

▶ GET IT ON ITCH.IO