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CT Enemy Auto Level Scaling thumbnail for the RPG Maker MZ dynamic enemy level and stat scaling plugin.
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Battle / RPG Maker MZ. The supplied product data identifies CT Enemy Auto Level Scaling as an MZ plugin. It scales enemies from…

RPG Maker MZ Plugin: CT Enemy Auto Level Scaling – Dynamic Enemy Levels & Stats

Automatically scale RPG Maker MZ enemy levels and stats from the highest or average party level, with min/max limits, growth settings, per-enemy offsets, opt-outs, and optional level display.

Checkout and downloads on itch.io. Check the listing for the current price.

Made for your project

  • Dynamic encounter difficulty
  • RPGs with level-based player progression
  • Open or flexible progression systems
  • Revisited areas where enemies should stay relevant
  • Projects that want less manual enemy stat rebalancing
  • Elite and weaker enemy variants using simple level offsets
  • Game jams and smaller projects needing lightweight automatic scaling

Features

  • Scale enemies from the Highest or Average party level
  • Set minimum and maximum enemy levels
  • Configure HP growth rate
  • Configure parameter growth rate
  • Per-enemy positive or negative level offsets
  • Disable automatic scaling with <NoAutoLevel>
  • Use <LevelOffset:+X> or <LevelOffset:-X> for individual enemy tuning
  • Optional enemy-level display in battle names
  • Lightweight RPG Maker MZ setup

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